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Tuesday, February 21, 2012
02/21/2012 - Metal Gear Solid 3D Now AvailableMETAL GEAR SOLID SNAKE EATER 3D NOW AVAILABLE
Critically Acclaimed Stealth-Action Title Comes to Nintendo 3DS™
EL
SEGUNDO, Calif. – February 21, 2012 – Konami Digital Entertainment, Inc. today announced METAL GEAR SOLID SNAKE
EATER 3D for the portable Nintendo 3DS™ system is now available. METAL GEAR SOLID fans can now explore the immersive
jungle setting as it comes to life using the Nintendo 3DS glasses-free 3D imaging system.
Set during the Cold War
of the 60s METAL GEAR SOLID SNAKE EATER 3D sees series hero Snake infiltrating the Soviet jungle to bring back a scientist
being held against his will. Beginning on the outskirts of a military base, the player must use Snake's stealth skills along
with the foliage and shade that the jungle offers as cover to infiltrate unseen. As the game progresses, old faces make unwelcome
appearances and a series of terrifying boss characters must be defeated before leading up to a dramatic twist that brings
Snake face to face with a key figure from his past.
"The new technology and graphics used in METAL GEAR SOLID
SNAKE EATER 3D for Nintendo 3DS™ are what make this release most exciting," said Tomoyuki Tsuboi, President of
Konami Digital Entertainment, Inc. "Fans of the original title will enjoy the new 3D and camouflage elements but will
appreciate that the themes and concept of the original title are still present."
Highlights of
METAL GEAR SOLID SNAKE EATER 3D include:
• 3D elements: The atmosphere
interacts and comes to life with series hero Snake. Springing to life in an immersive experience, the jungle's dense foliage
and craggy outcrops realistically brush past as Snake moves through them and the many creatures that inhabit the terrain interact
and attack if disturbed by Snake. Adding to the jungle habitat, creatures within the world can also be killed and stored as
rations - highlighting how Snake must also overcome his surroundings while undercover on his mission.
•
Camouflage photography: Within the game, Snake can alter his ensemble to match and blend in with his immediate environment
and the possibilities can range from brick-colored fatigues within buildings, to the classic camouflage khakis of the jungle.
Users can now take a picture of real-life items and create a camo suit based on them – although the extent of its effectiveness
will vary depending on how well your pictures blend with Snake's environment!
•
Dual-screen format: Enabling easier access to Snake's inventory, which is now located below the main action and also supports
gyro synchronization for special actions like balancing on narrow ledges that will draw players further into the world of
MGS. Similarly, targeting enemies is now made simpler with the addition of Circle Pad Pro-compatibility, with the second Circle
Pad allowing users to target distant foes with ease.
METAL GEAR SOLID SNAKE EATER 3D is rated M for Mature by the
ESRB and is now available for purchase at retailers nationwide for an SRP of $39.99 for the Nintendo 3DS™. For more
information, please visit www.konami.com/For more information, please visit www.metalgearsolid.com.
About Konami Group Konami Digital Entertainment, Inc. is a leading developer, publisher and
manufacturer of electronic entertainment properties. Konami's titles include the popular franchises METAL GEAR SOLID, Silent
Hill, DanceDanceRevolution and Castlevania, among other top sellers. The latest information about Konami can be found on the
Web at www.konami.com. KONAMI CORPORATION is a publicly traded company based in Tokyo, Japan with subsidiary offices, Konami
Digital Entertainment Co., Ltd. in Tokyo, Japan, Konami Digital Entertainment, Inc. in the United States and Konami Digital
Entertainment GmbH in Frankfurt, Germany. KONAMI CORPORATION is traded in the United States on the New York Stock Exchange
under the ticker symbol KNM. Details of the products published by Konami can be found at http://www.konami.com.
Nintendo 3DS is a trademark of Nintendo.
Submitted
By: E. Thomas
12:40 pm pst
Monday, February 20, 2012
02/20/2012 - London 2012 Official Video Game of the OlympicsGREAT BRITAIN, YOUR TIME IS NOW... LONDON 2012TM - THE OFFICIAL VIDEO GAME OF THE OLYMPIC GAMES
Feel the atmosphere of the Olympic Games, feel proud to be British.
LONDON (January 17th, 2012) – SEGA® Europe Ltd. is excited
to announce that not only is the world’s greatest sporting event coming to Great Britain in 2012, it will come
alive in your living room! London 2012™ - The Official Video Game of the Olympic Games will allow you to feel
the excitement of the Games, see the official venues fully rendered to their exact specifications and compete in over 30 Olympic
events. London 2012™ will be available in June 2012 for PC, the Xbox 360® video game and entertainment
system, and the PlayStation®3 computer entertainment system, and will include motion control support for PlayStation®Move
and Kinect™ for Xbox 360®.
Over 30 Olympic events have been authentically recreated in their official
Olympic arenas against the capital’s iconic skyline, with a host of new disciplines making their debut in London
2012™. Keirin (cycling) at the Velodrome, 10m Synchronised Platform (diving) at the Aquatics Centre and Trampoline
at North Greenwich Arena are just some of the new sports that will bring the atmosphere of the Olympic venues to life.
Take yourself from the spectator seat, to the race track, swimming pool, gymnastics arena and more and feel the adrenaline
of the athletes whilst you compete for that coveted gold medal for your country.
For the first time in an
officially licensed Olympic video game, London 2012™ will support motion control in a number of different events,
bringing you even closer to the Olympic Games. Budding sports heroes will have an even more realistic way of competing in
a number of events that are compatible with PlayStation®Move and Kinect™ including 110m Hurdles, Beach
Volleyball (Kinect only) and 25m Rapid Fire Pistol (Move only). London 2012™ also contains a number of
game modes including single player Olympic Games mode, online and offline multiplayer and party play.
In another
first for this iteration of the video game, London 2012™ will take the world’s biggest sporting event
online in the form of global leaderboards. The leaderboards will track personal medals gained whilst playing online,
with each personal medal won added to that nation’s medal table. Every medal won will help to improve a nation’s
standing in the leaderboards, creating even more moments of sporting glory and fame across the globe.
“We
are proud to offer the Great British public the chance to actually experience the excitement and pride of taking part in London
2012™.” commented Gary Knight, Senior Vice President of Marketing at SEGA Europe and SEGA of America. “With
all new Olympic events and returning favourite sports brought to life with the very latest video gaming technology, everyone
will be able to participate in the Olympic Games from their own home.”
For more information about the game,
please visit: www.olympicvideogames.com/london2012Submittted By: E Thomas
1:32 pm pst
Friday, February 17, 2012
02/17/2012 - i-Spot Japan Comes to Nintendo HandheldsDiscover Japan playing!
Barcelona,
February 17h 2012 - We’re pleased to announce that iSpot Japan is already available on Nintendo’s
DSiWare™ service for 200 DSi Points™ and the Nintendo eShop for $1.99 USD.
Game Description i·Spot
Japan takes you on a journey across the land of the rising sun, explaining facts and curiosities about Japanese culture, while
you play the classic “Spot the Difference” game in the country's most beautiful locations.
Find 3,
4 or 5 differences in each picture, depending on the selected difficulty level, and unlock them in the gallery to learn about
local cuisine, historical characters or important monuments, together with their location in the map.
Ranging from
southern Kyushu to northern Hokkaido, you'll get to know all of Japan through exclusive beautiful pictures carefully tricked
to create visually challenging differences.
Complete Features • Exclusive beautiful pictures of Japan • Detailed explanation and map location of every picture. • Wireless VS multiplayer and gallery mode. • 3 difficulty levels with 3, 4 or 5 differences per location. • A total of 150 pictures illustrating the
4 main islands of Japan.
Game Media
Youtube
Trailer: http://www.youtube.com/watch?v=cHgnxdoySGM&hd=1About Undercoders Undercoders is a young
run independent game development studio located in Barcelona, Spain, focused on portable game development. To learn more about
our company, please visit our corporate website at www.undercoders.com.
Released titles: Battle of the Elements, Ubongo, Quiz Game Land,
Los Tiki Phantoms, Pinocchio's Puzzle, Vuvuzela VS Zombies, i·Spot Japan.
About Enjoy Up Games Innovative developer in the gaming industry, EnjoyUp Games born with a team with more than 15 years of experience
on the entertainment sector and the idea of revolutionize the concept of video game, a young company with strong principle
of contribute with new and fun game forms.
Our philosophy is create new products that give new sensations to the
player. We have achieved this with our ambitious and original project Chronos Twins, a game never seen were the action runs
on two screens at once with a new concept of time.
With these projects, EnjoyUp achieve his short-term objectives.
With a look on the future on new and fascinating challenges, becoming a promising studio on the video game sector.
Released titles: Gaia's Moon, Bugs N Balls, 99Bullets, Chronos Twin, Soccer Up, Little Red Riding Hood's Zombie BBQ.
Submitted By: E. Thomas
1:44 pm pst
Thursday, February 16, 2012
02/16/2012 - War Commander Special Event - Operation Red Storm!War
Commander Special Event! Laser Tanks Trailer
http://www.kixeye.com/ - KIXEYE’s in-game event Operation: Red Storm is now underway!
Sergey
Kalashnikov is the leader of the Sickle Syndicate - a new Rogue Faction that possesses some very interesting technology.
Attacking the Sickle Syndicate enables players to cleanse the land of this new Rogue Faction, learn more about Fluxional Intelligence
and RUBI's past, and gather intel about Sergey's special weapon, the Laser Tank. Unlike the first
event, which had players defend their base from incoming waves, Operation Red Storm is an offensive event where players go
out and attack Sickle Syndicate bases.
For more information please visit: http://www.kixeye.com/
Also on Facebook: https://www.facebook.com/WarCommander
Submitted By: E. Thomas
4:53 pm pst
Wednesday, February 15, 2012
02/15/2012 - Warp Arrives on Xbox LiveEA AND TRAPDOOR’S
WARP EXPLODES ONTO XBOX LIVE ARCADE TODAY Indie Stealth-Action Puzzler Kicks Off Microsoft’s House Party Promo GUILDFORD, UK – February 15, 2012 –
Independent game developer Trapdoor and EA Partners, a division of Electronic Arts Inc. today announced that the sci-fi stealth-action
puzzler, Warp™, is now available for download on Xbox LIVE Arcade for 800 Microsoft Points.
Warp was praised by IGN.com as being, “fun and as dark as you want it to be,”
and is the first title to kick off Microsoft’s third-annual Xbox LIVE Arcade ‘House Party’ for Xbox 360
videogame and entertainment system, a line-up of this season’s best downloadable games coming to Xbox LIVE Arcade.
Warp puts players in control of Zero, a loveable – yet lethal – little orange alien with a big
score to settle. After being captured and taken prisoner in an underwater facility, Zero is subject to torturous research
experiments by cruel scientists. But Zero’s powerful and deadly abilities help him break loose and gamers must guide
him through the laboratory to safety.
Warp has been praised for its dynamic gameplay, giving players the
choice to take bloody revenge on every human they encounter or hide and plan their way through each level for a no-kills,
stealth game. Bending the traditional rules of videogames, Warp features clever and intuitive puzzle-based gameplay
where players decide how to traverse obstacles and combine abilities to master challenge rooms and top online leaderboards.
Warp will be available on PlayStation®Network in North America and PC on March 13, 2012 for $9.99
USD. Warp will be available in Europe on PlayStation®Network on March 14, 2012. For more information
on Warp, please visit www.ea.com/warp.
Submitted By: E. Thomas
2:07 pm pst
Tuesday, February 14, 2012
01/14/2012 - Game Accessibility in Videogames Wins National AAPD AwardGame
Accessibility in Videogames Wins National AAPD Award
Mark Barlet, President of the AbleGamers Foundation, Wins the Hearne Award for Leadership Excellence
Harpers Ferry, WV - February 14, 2012 - The AbleGamers Foundation is proud to announce
Mark Barlet, President and Co-founder of the AbleGamers Foundation, has been selected as one of two winners of the 2012 Paul
G. Hearne award from the American Association of People with Disabilities. Barlet won the award for his demonstration of excellence
in leadership. The annual award gives two leaders who exemplify leadership and advocacy in the disability
community $10,000 to further their organization and a chance to meet with other leaders in various national organizations
at the award dinner held March 21, 2012, at the Ronald Reagan Building and International Trade Center in Washington, DC. “Words cannot express how honored I am to receive the Hearne Award,” said Mark Barlet, “I
see this not as a recognition of myself, but as further proof of the importance of videogames in the lives of those in the
disabled community. I hope this raises the level of awareness for everyone fighting to get more accessibility options included
in digital entertainment.” “All of us at AbleGamers are extremely proud of Mark and his tireless
work for the game accessibility cause,” said Steven Spohn, editor-in-chief of ablegamers.com. “Videogames can
play such an important role in the lives of those with disabilities. We are very happy to see our efforts to get more children
with disabilities and injured veterans returning from war into videogames being recognized as a vital part of their social
and psychological support systems.” "To have a national-level disability rights organization like
the AAPD recognize the work of the AbleGamers Foundation confirms that we are heading in the right direction,” Barlet
continues. “And that videogames are now part of everyday life, including the lives of disabled.” About The AbleGamers Foundation The AbleGamers Foundation is a 501(c) (3) public charity that runs AbleGamers.com, which provides news and reviews on the
accessibility of mainstream video game titles, as well as consultation on assistive technology. As an alternative to
Serious Gaming, mainstream video games supply many disabled individuals and veterans with rehabilitation as well as social
stimulation in situations where they may be otherwise shut out of society's idea of normal everyday life. http://www.ablegamers.org
Submitted By: E. Thomas
1:39 pm pst
Monday, February 13, 2012
02/13/2012 - New Zumba Fitness Rush Kinect ExclusiveMAJESCO ENTERTAINMENT LAUNCHES ZUMBA®
FITNESS RUSH NATIONWIDE, EXCLUSIVELY ON KINECT FOR XBOX 360
Shed the Pounds and Feel the Rush with 42 All New Songs Across 24
International Dance Styles
EDISON, N.J., February 13, 2012 –
Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, along with Zumba
Fitness LLC, today announced the release of Zumba® Fitness Rush, the most technologically advanced, feature-rich
addition to the Zumba® Fitness franchise, the number one fitness video game franchise of 2011. Zumba®
Fitness Rush is now available nationwide, exclusively on Kinect™ for the Xbox 360® video game and entertainment
system from Microsoft. “With
more than 6 million Zumba Fitness games sold, we’ve tapped into a fan base that is excited about an exhilarating
dance-fitness experience that yields real fitness results,” said Jesse Sutton, Chief Executive Officer, Majesco Entertainment.
“This game delivers more content than any Zumba Fitness game to date while maximizing the exclusive capabilities
of the Kinect for Xbox 360. We’re proud to share this experience with fans and help players everywhere reach their
personal fitness goals.” Zumba®
Fitness Rush invites you to lose yourself in the music with a fun, effective workout that makes you forget you’re
even exercising. The visually-stunning Zumba® Fitness Rush is jam packed with exclusive content for use with
Kinect for Xbox 360, including: 10 additional routines, five new venues and three more instructors, plus voice control, online
connectivity and full body motion tracking. Get a total body workout with 42 sizzling new songs and routines, 10 of which
are exclusive to Kinect for Xbox 360, including contagious Zumba® fitness originals and tracks from hot artists like Pitbull
and Nicole Scherzinger. Move to 24 international dance styles as you party yourself into shape – that’s twice
the number of styles included in the original Zumba® Fitness game and more than any other dance game.
Six superstar Zumba instructors guide you through each routine in a variety of new, exclusive arenas, while the new Progress
Tracker calculates calories burned so you can maximize your workout . Learn the Steps training mode breaks
down the core dance styles into the basics while a new move cue system helps players anticipate upcoming moves. Torch the
calories in Full Class Mode where you can choose from a selection of 45 different Zumba classes ranging in length from 20
minutes to 60 minutes, or customize your own class with your favorite in-game tracks and routines. “We are excited to launch Rush, our best video game to date," said Alberto
Perlman, CEO of Zumba Fitness, LLC. "Our current video games have had great success bringing the Zumba program
to many new students. One of the most innovative options featured in the game (and one of my favorites) is the built-in class
locator. Those who haven’t yet experienced a live Zumba class - and are using the Rush video game at home - can actually
pull up the class locator to find a live class in their area. You can go from virtual to reality just like that!” Players can keep the dance-fitness party going with downloadable Zumba®
Fitness Rush dance style packs that will be available on Xbox LIVE® Marketplace for Xbox 360 later this year. Majesco
Entertainment will release a three-song Bollywood style pack that expands upon the exotic in game Indian choreography this
May, and in September players can buy a Hip-Hop style pack that offers three hit tracks from today’s popular artists.
Each game add-on pack will be available for 400 Microsoft Points. To further position the game, Majesco Entertainment has teamed up with 24 Hour Fitness, the nation’s largest
privately owned U.S. fitness club chain and a health club industry pioneer, to offer fans an exclusive promotion. Every
copy of the Zumba® Fitness Rush video game includes a free seven-day pass to try a live Zumba® class at a
24 Hour Fitness location. In addition, 24 Hour Fitness is also featured within the video game in the dynamic rooftop
environment. View the gameplay trailer at zumbafitnessgame.com. Later this month, players can also download the free Zumba®
Fitness Rush playable demo on Xbox LIVE Marketplace for Xbox 360. Developed by Zoe Mode, Zumba® Fitness Rush on Kinect for Xbox 360 is rated E10+ and available now for
the suggested retail price of $49.99. For more information about Zumba® Fitness Rush, please visit zumbafitnessgame.com. ## About Zumba Fitness, LLC Zumba® Fitness is a global lifestyle brand that fuses fitness, entertainment and culture into an exhilarating
dance-party workout. Coined “fitness-parties,” Zumba classes blend upbeat world rhythms with easy-to-follow
choreography, which provide effective, total-body workouts. Founded in 2001, the company is now the largest branded fitness
program in the world - reporting more than 12 million weekly class participants, in over 110,000 locations, across more than
125 countries. In addition to its original Zumba® program, the company also offers a range of specialty classes,
including Zumba Gold® (for active older adults), Zumba® Toning (body-sculpting class that uses maraca-like Toning
Sticks), Aqua Zumba® (the ultimate “pool party” workout), Zumbatomic® (Zumba routines for kids) and
Zumba®in the Circuit (a 30-minute workout that combines signature Zumba® moves with circuit training at timed intervals).
The Zumba® fitness lifestyle is rounded out by the company’s many consumer product offerings, including DVD sets,
music collections, multi-seasonal apparel and footwear, video games, Fitness-Concert™ events and a lifestyle magazine.
For more information about Zumba Fitness programs and products, or to find a live class, visit zumba.com and find us on Facebook and Twitter. About
Majesco Entertainment Company Majesco Entertainment
Company is a leading developer and publisher of video games for the mass market. Building on more than 20 years of operating
history, the company is focused on developing and publishing a wide range of casual and family oriented video games on all
leading console and handheld platforms as well as online, social networks and mobile devices. Product highlights include
Zumba® Fitness, Cooking Mama™ and Alvin and the Chipmunks. The company's shares are traded on the Nasdaq Stock
Market under the symbol: COOL. Majesco is headquartered in Edison, NJ with offices in San Francisco, CA, Bristol, UK,
and a social games development studio in Foxboro, MA. More info can be found online at www.majescoentertainment.com or on Twitter at www.twitter.com/majesco. Kinect, Xbox,
Xbox 360, and Xbox LIVE are either registered trademarks or trademarks of the Microsoft group of companies.
Submitted
By: E. Thomas
2:39 pm pst
Friday, February 10, 2012
02/10/2012 - Paramount Pictures and Namco Bandai for Star Trek Video GamePARAMOUNT PICTURES AND NAMCO BANDAI TEAM UP FOR STAR TREK VIDEO GAME
Studio chooses
industry leader to co-publish and distribute highly anticipated video game inspired by the new Star Trek film, set to ship
the first quarter of 2013 prior to new movie.
CERGY-PONTOISE, France.
10 February 2012 Paramount Pictures and leading video game publisher and developer NAMCO BANDAI Games Europe S.A.S.
today announced the two companies have signed a deal for NAMCO BANDAI Games Inc. to co-publish and distribute the highly anticipated
Star Trek video game worldwide during the first quarter of 2013 for all major home consoles and PC.
The
action-packed combat game is set to launch the first quarter of 2013 prior to the May 17th theatrical release of
the next Star Trek installment from director and producer J.J. Abrams. The game, through a license with CBS Consumer
Products, is based on a stand-alone storyline that continues the adventure of iconic characters Kirk and Spock as they work
together to stop a legendary enemy race bent on conquering the galaxy.
“With our NAMCO BANDAI
partners leading the distribution effort, we are confident that we will meet an overwhelming demand to get this exciting console
experience into the hands of gamers and Star Trek fans worldwide”, commented LeeAnne Stables, Paramount Pictures
Executive Vice President of Worldwide Marketing Partnerships and head of the studio’s video game unit. Stables
continued, “The positive response from our initial unveiling at E3 last year was unprecedented, and we are fortunate
to have the highest level of production and creative talent on our team that will bring this incredible game out to market
next year.”
“Star Trek continues to be one of the most beloved entertainment properties
around the world, and NAMCO BANDAI Games Europe is extremely excited to be teaming up with Paramount Pictures to create the
definitive Star Trek interactive experience,” said Olivier Comte, SVP of marketing, Sales and Publishing for
NAMCO BANDAI Partners S.A.S.
Paramount unveiled the Star Trek video game in pre-alpha phase at 2011’s
Electronic Entertainment Exposition (E3) and won the praise of critics including the prestigious “Most Valuable Game”
awards from Official Xbox Magazine and PlayStation: The Official Magazine, and was included as one of CNN’s Top 5 Games of E3 2011 list. The Star Trek video game also won additional praise with an exclusive
trailer that debuted during Sony Computer Entertainment of America’s keynote address at its annual E3 press conference.
The Star Trek video game is being developed by Ontario-based developer Digital Extremes (Bioshock 2,
Unreal Tournament, Dark Sector, The Darkness II) with production being overseen by Paramount Creative Executive Brian
Miller. “Working with Paramount Pictures and Digital Extremes reinforces NAMCO BANDAI Games’ commitment of expanding
its portfolio to include Triple ‘A’ Western developed games in addition to its popular and well-respected Japanese
Franchises,” said Olivier Comte. “Digital Extremes’ attention to detail, and the collaboration with Paramount
Pictures and the team at Bad Robot Interactive will create an authenticity that is sure to thrill Star Trek fans
and gamers alike.”
The game’s original story is being penned by BAFTA award winner and God of War
writer Marianne Krawczyk in collaboration with Roberto Orci and Alex Kurtzman, writers and producers for the upcoming Star
Trek film. Built from the ground up as the ultimate co-op experience, the Star Trek video game lets players
control both Kirk and Spock in a sweeping journey of epic proportions across unexplored planets and enemy battleships with
the latest 23rd century weapons and gear. Kirk and Spock’s complementary personalities result in the most
fully realized and varied co-op experiences for this console generation.
For more information about NAMCO BANDAI
Games Europe, please visit http://www.namcobandaigames.eu. For more information about the upcoming Star Trek movie
from Paramount Pictures, please visit http://www.startrekmovie.com.
© 2012 Paramount Pictures Corporation. ® & ©
2012 CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.
Submitted By: E. Thomas
1:49 pm pst
Thursday, February 9, 2012
02/09/2012 - New Gundam Units for SD Gundam Capsule Fighter OnlineNew "S Rank" Gundam Units Invade SD Gundam Capsule Fighter
Online
Torrance, Calif.-February 8, 2012 - OGPlanet, an innovative provider of Free-to-Play multiplayer
online games, announced that they have released five different S Rank units into their popular multiplayer third-person shooter
game, SD Gundam Capsule Fighter Online.
Two powerful S Rank Gundams, God Gundam and Wing Gundam 0 (EW),
have been released to the in-game shop, and are available immediately for use in the game.
Three additional
S Rank Gundam units are also available in the game via in-game quests: Providence Gundam, Freedom Gundam and Justice Gundam.
Since SD Gundam Capsule Fighter launched
in December 2011, players have been clamoring for the addition of the very powerful Gundam S rank units. OGPlanet has responded
to these demands and expects that they will be a valuable addition to existing Gundam units, ranging from C ranks to AR ranks.
They also will bring whole new level of strategy to the game because S rank units are worth more to capture in battles. Becoming
a dominator or a target is up to each individual's preferred style of play.
To check out the game for free or for
more information on SD Gundam Capsule Fighter Online please visit the official game page located at http://sdgo.ogplanet.com/en/main.og. And for up to the minute news, events, contests and giveaways please visit
and Like the official SD Gundam Capsule Fighter Online Facebook page located at http://www.facebook.com/SDGONA.
About Bandai Korea CO., LTD. Bandai Korea
CO., LTD is a subsidiary of Namco Bandai Holdings Inc. and in charge of planning and producing some of online games based
on popular animation series. Titles include 'SD Gundam Capsule Fighter Online' and 'Dragonball Online'. About OGPlanet® Based in Torrance, California,
OGPlanet is a leading publisher in North America of free-to-play and downloadable games. OGPlanet offers wide range of game
titles, such as SD Gundam Capsule Fighter Online, Rumble Fighter, Lost Saga, La Tale, Zone 4, and Red Stone. For more information, visit www.ogplanet.com. Copyright by ©SOTSU, SUNRISE ©SOTSU, SUNRISE,
MBS ©BANDAI KOREA Developed by SOFTMAX / Published by OGPlanet
Submitted By: E. Thomas
1:15 pm pst
Wednesday, February 8, 2012
02/08/2012 - Virgin Gaming and NOS Energy Drink Announce New PartnershipVIRGIN GAMING AND NOS®
ENERGY DRINK ANNOUNCE STRATEGIC PARTNERSHIP
NOS Energy Drink becomes the official energy drink of Virgin Gaming; Partnership to include retail promotions,
sponsored online gaming tournaments and the NOS Energy Drink College Campus Tour
TORONTO,
CA - February 8, 2012 - Competitive gaming website Virgin Gaming and NOS Energy Drink have reached a partnership agreement making NOS® Energy Drink the official
energy drink of Virgin Gaming. Through the relationship, NOS fans, gamers and NOS Rewards
Series members will have the opportunity to participate in exclusive sponsored tournaments powered by the Virgin Gaming platform.
NOS Energy Drink will execute retail promotions, including an array of Virgin Gaming rewards and special tournament entries for participants.
"There's a definitive culture
and lifestyle associated with competitive gaming, and Virgin Gaming offers its partners an unprecedented brand opportunity
to intimately engage this audience. We are extremely excited about the potential scope of our partnership," says
Virgin Gaming CEO Rob Segal in welcoming NOS to a growing roster of heavyweight industry partners that includes Electronic Arts, Sony Computer Entertainment of America and GameStop.
"It's so important for us to partner with brands who truly
get what we're doing, and NOS has shown they're serious about gaming and giving gamers great experiences. We're proud to have
their support," adds Virgin Gaming President Billy Levy about the new agreement.
Competitive video gaming
has become a strategic pillar for NOS Energy Drink to connect with current and potential consumers. The company understands
the powerful engagement tool that gaming provides, which led them to partner with the fastest growing brand in the competitive
gaming space, Virgin Gaming, who recently surpassed 1 million registered players, each of whom spends an average of 72 minutes
per visit using the Virgin Gaming platform.
“NOS is all about fuelling high performance energy, be
it behind the wheel or behind the controller,” said Eric Helms, vice president of marketing for NOS. “Competitive
gaming is soaring in popularity, and Virgin Gaming is at the forefront of that surge. We’re excited to partner
with them and look forward to fuelling their million plus members to victory.”
Virgin Gaming has quickly
earned a reputation for hosting some of the largest online video game tournaments ever. The site pairs up gamers of similar skill levels to play head-to-head
matches for cash prizes.
About Virgin Gaming Introduced in June 2010, Virgin Gaming is the premier destination
for competitive console gamers to meet, challenge and play in head-to-head matches and tournaments for cash and prizes. With
an array of proprietary features, including a Fair Play Guarantee™ (with automatic game results validation), Virgin
Gaming allows gamers of all skill levels from around the world to safely and easily compete online against friends and other
members in some of their favorite multiplayer games. A leading-edge convergence of competitive online gaming and video games,
Virgin Gaming offers robust community features with member pages, community reputation and skill ratings, a variety of exciting
tournament formats and more. For additional information, visit Virgin Gaming.
About NOS Launched in 2005, NOS Energy Drink fuels victory
by delivering high-performance energy.. NOS is part of the glacéau unit of Coca Cola North America. glacéau
consists of brands that offer great-tasting hydration for every occasion, including vitamin water®, smart
water®, POWERADE®, NOS® and Full Throttle®. The Coca-Cola Company is the world’s largest beverage
company, refreshing consumers with more than 500 sparkling and still brands. For more information about NOS, visit www.drinknos.com. VIRGIN and the Virgin Signature logo are trademarks of Virgin Enterprises
Limited and are used under license.
All trademarks and copyrights contained herein are the property of their respective
holders.
Submitted By: E. Thomas
12:59 pm pst
Tuesday, February 7, 2012
02/07/2012 - Bloodrayne Betrayal Now only $10BloodRayne:
Betrayal at a Great New Price BloodRayne: Betrayal is now 800 Microsoft Points on Xbox LIVE Arcade
and $9.99 on the PlayStation Network. Missing out on the game that IGN.com gave a 9 out of 10 would be an absolute shame,
because BloodRayne: Betrayal is the bloodshed you’ve been craving – now at a great deal.
BloodRayne:
Betrayal is a retro throwback, bringing back the best of old-school platformers and blending it together with
extremely satisfying, gorgeously bloody vampire slashing. It’s a beautiful game with style in spades set to a chilling
narrative. This is the definition of a must-have game at a fantastic price.
BloodRayne:
Betrayal delivers over-the-top stylish action with a healthy dose of bloodshed. You are Rayne, the sexy dhampir
with superhuman strength, speed, and agility, recruited by the vampire hunting Brimstone Society for one last mission. The
target is a lavish, yet sinister ball in a secluded castle with plenty of dark surprises. With the help of a mysterious friend,
and members of Brimstone, Rayne must infiltrate the manor, take out the fiendish horde, and stop an evil master plot once
and for all.
For
more information about BloodRayne: Betrayal, please visit www.bloodraynebetrayal.com.
Submitted By: E. Thomas
1:31 pm pst
Monday, February 6, 2012
02/06/2012 - Mortal Kombat Arcade Collection Comes to PCMortal Kombat Arkade Kollection
Launches for PC Warner
Bros. Interactive Entertainment confirms Mortal Kombat Arcade Kollection is available for digital
download for PC gamers , offering the original Mortal Kombat arcade trilogy - Mortal Kombat, Mortal
Kombat 2 and Ultimate Mortal Kombat 3 – in a single collection.
The Mortal
Kombat Arcade Kollection delivers these Mortal Kombat arcade classics for £6.29 via Steam, Gamestop's
Impulse, Direct2Drive, Gametap and others.
Developed by Other Ocean in conjunction with NetherRealm studios, the
Mortal Kombat Arcade Kollection allows fans to play through the games in their original arcade state
and rediscover all their favorite characters, fatalities and environments as well as relive some of the franchise’s
most memorable secrets. The PC collection will feature online play, leaderboards, achievements and trophies.
Submitted By: E. Thomas
1:21 pm pst
Saturday, February 4, 2012
02/04/2012 - NYC Critics Pick Skyrim as GOTYWinners: 2011 New York Videogame Critics Circle Awards
The 1st Annual New York Videogame
Critics Circle Awards were distributed last night at New York's Cantor Film Center.
In addition to some terrific
music from Darren Korb and Ashley Barrett from Bastion, a brilliant host in Logan Cunningham, a thoughful appearance from
Oscar nominee Bill Plympton, an hilarious presentation from The Daily Show’s Daniel Radosh, the Critics Circle presented
11 Awards for the best games of the year.
The night included two panel discussions, one about the Critic Circle's
origins, the other, a lively tete a tete about the year's best games.
Frank Lantz, the director of NYU's Game Center,
also spoke about the Game Center's new MFA in Game Design.
Later, members, nominees and winners repaired to the
East Village's Scratcher Bar for a rousing after party.
Overall, it was a D.I.Y. kind of night in which all of
the Circle's members pitched in to help, a fine evening full of wit, heart, soul and charm.
Here
are the winners:
Manhattan Award for Most NY Centric Game Crysis 2
Battery Park Award for Best Handheld Game Super Mario Land 3D
Tin Pan Alley
Award for Best Music in a Game Bastion
A Train Award for Best Mobile Game Superbrothers:
Sword and Sworcery EP
Herman Melville Award for Best Writing in a Game Portal 2
Off Broadway Award for Best Indie Game Bastion
Statue of Liberty Award for Best
Open World Game Saints Row: The Third
Great White Way Award for Best Overall Acting in a
Game Portal 2
Algonquin Roundtable Award for Best Book All Your Base Are Belong
to Us, How 50 Years of Videogames Conquered Pop Culture by Harold Goldberg
Mad Men Award for Best Videogame
Commercial Long Live Play – Michael
Big Apple Award for Best Game The
Elder Scrolls V: Skyrim
For More Information: http://nygamecritics.com/Submitted By: E. Thomas
1:18 am pst
Friday, February 3, 2012
02/03/2012 - Nintendo Zone Adds TV Episodes and DemosNINTENDO ZONE ADDS POKÉMON EPISODES AND GAME DEMOS
New Content Will
Be Available at More Than 29,000 Locations
REDMOND, Wash., Feb. 2, 2012 -
Nintendo 3DS™ owners are getting access to a wealth of fun entertainment and information
that they can access on the go. Starting Feb. 6, Nintendo Zone™ will offer a variety of new content, including playable
demos of select Nintendo 3DS video games and a dedicated Pokémon™ section that will feature full-length episodes
of the Pokémon TV series. All of this exciting new content is only available when owners are wirelessly connected to
a Nintendo Zone location.
"Nintendo 3DS continues to deliver fun and engaging new experiences, especially
for users who connect their systems to the Internet," said Zach Fountain, Nintendo of America's director of Strategic
Partnerships. "Nintendo 3DS is our most connected system ever, and Nintendo Zone offers a wealth of exclusive content
to users who take their systems with them when they are away from home."
Nintendo Zone also includes trivia
games featuring the latest Nintendo 3DS software, exclusive coupons available only at Best Buy for discounts on Nintendo 3DS
games and a showcase of Nintendo 3DS games that includes videos, screen shots and one-click links to game websites. The Pokémon
section will also include information and videos about the newest Pokémon video games, Pokémon Trading Card
Game and Pokémon news.
Nintendo Zone content can be accessed at more than 29,000 locations at restaurants,
coffee shops, hotels, airports and malls in the United States and Canada. Nintendo 3DS owners can find a Nintendo Zone location
by visiting http://www.nintendo.com/3ds/nintendozone.
Remember that Nintendo 3DS features parental controls
that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/3ds.
About Nintendo: The worldwide pioneer
in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software
for its Wii™ home console, Nintendo 3DS™ and Nintendo DS™ family of portable systems. Since 1983, when it
launched the Nintendo Entertainment System™, Nintendo has sold more than 3.9 billion video games and more than 620 million
hardware units globally, including the current-generation Wii, Nintendo 3DS, Nintendo DS, Nintendo DSi™ and Nintendo
DSi XL™, as well as the Game Boy™, Game Boy Advance, Super NES™, Nintendo 64™ and Nintendo GameCube™
systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™,
Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond,
Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about N ntendo, please
visit the company's website at http://www.nintendo.com.
About Pokémon The Pokémon
Company International, a subsidiary of The Pokémon Company in Japan, manages the property outside of Asia and is responsible
for brand management, licensing, marketing, the Pokémon Trading Card Game, the animated TV series, home entertainment,
and the official Pokémon website. Pokémon was launched in Japan in 1996 and today is one of the most popular
children’s entertainment properties in the world. For more information, visit www.pokemon.com.
Submitted By: E. Thomas
12:59 pm pst
Thursday, February 2, 2012
02/02/2012 - New Call of Duty DLC for PS3NEW CALL OF DUTY DLC MAPS FOR PS3 ANNOUNCED TODAY
Call of Duty®: Modern Warfare® 3’s Content
Season for Call of Duty® Elite Premium Members on the PlayStation®Network kicks off on 28th February
We’re
excited to announce that the Call of Duty®: Modern Warfare® 3’s Content Season for Call of Duty® Elite kicks
off for Premium Members on the PlayStation®Network on 28th February with release of the first two content drops of the
nine month season, Liberation and Piazza.
Call of Duty Elite Drop 1: Liberation, a militarised Central Park
in the heart of NYC, features a vast landscape ripe for long-range sniper and LMG kills. Mounted turrets on opposing ends
of the map offer overwhelming firepower to anyone brave enough to man them. Elite Drop 2: Piazza, set in an idyllic seaside
village, Italian getaway gone rogue, where blind corners and a complex network of branching pathways pose danger at every
turn. Visceral close-quarters combat dominates in Piazza, and attacks from above and below are an ever-constant threat.
The Modern Warfare 3 Content Season is co-developed by Infinity Ward, Sledgehammer Games and Raven Software. All content
is available first to Premium Members on Xbox 360, but will be available to Premium Members on PS3 before non-premium members
on their console.
Call of Duty: Modern Warfare 3 is PEGI rated 18. For more information on the Call of Duty: MW3
content drops, season of content, Call of Duty: Modern Warfare 3 and Call of Duty Elite visit www.callofduty.com/mw3 and www.callofduty.com/elite.
Submitted By: E. Thomas
1:27 pm pst
Wednesday, February 1, 2012
02/01/2012 - News from the ESA: February Edition
THE GROWING ROLE OF VIDEO GAMES IN DATING
AND RELATIONSHIPS
Today's computer and video games
provide interactive environments not offered by other forms of entertainment. From game consoles with Internet connectivity
to social and multiplayer online games, gamers increasingly engage with each other as they play, and form strong relationships
with players around the world.
For some, online games offer the opportunity to connect with others in a way akin
to dating websites. Online games enable players to interact with others through chat features from the very beginning, and
the central areas of the game environment are often crowded with hundreds of other players. Over time, connections between
players blossom into love more than one might expect.
Pete and Hannah Romero, for example, met online playing Blizzard
Entertainment's World of Warcraft. After spending a great deal of time playing together, Hannah traveled to Los Angeles to
meet Pete. A year later, they married. The Romeros are not alone. Stories from others who found love through games show up
in chat rooms and forums across the Internet. Psychological studies and investigative news stories about the role of games
in the future of online dating are also becoming more common.
Games also provide inspiration for creative marriage
proposals. For instance, when Gary Hudston decided it was time to propose to his long-time girlfriend Stephy, he turned to
a customized version of Portal 2. Gary shared his idea with Portal creator Valve Software. Valve then helped him get a script
recorded by Ellen McLain, the voice of the game's popular villain, GlaDOS. After his collaboration with Valve and two level
designers from the Portal 2 community, Gary presented his girlfriend with three levels of the game. After Stephy completed
the final level, GLaDOS proposed to her on Gary's behalf.
One gamer known as DimmuJed turned to the in-game design
tools of Sony Computer Entertainment's Little Big Planet. Using Little Big Planet's popular Create Mode, DimmuJed developed
his own game level featuring a proposal to his girlfriend. Yet another gamer asked developer William Thurston to create a
customized version of the iOS game Foozle that included his proposal.
These are just a few of the stories demonstrating
the powerful connections video games can create among players. With 72 percent of Americans playing computer and video games,
it is likely that stories of gamer romances will become even more common.
FUN AND GAMES WITH PERSONAL FINANCE
As we continue to face difficult economic times, teaching personal
finance to Americans has never been more vital. Recognizing the importance of educating consumers on money management techniques,
the financial services industry is turning to online games to transform an otherwise dull and complicated subject into an
interactive experience. The games not only motivate users to adopt healthy financial habits, but also offer them opportunities
to take home real prizes.
One financial website, SaveUp.com [https://www.saveup.com/] ,provides consumers with the chance to win personal technology devices,
airline tickets, cars, scholarships and even a $2 million annuity. To win prizes, customers sign up to use the site and link
their account to any savings or debt-bearing account. Each time consumers pay bills or complete other account transactions
on the site, they receive SaveUp credits they can redeem for a chance to win. In addition, each time consumers watch a sponsored
educational video, such as "Harnessing the Power of Mutual Funds," they earn extra chances to win. The site's game-like
attributes and appealing rewards encourage consumers to reduce debt and make sound financial decisions.
Another
new financial firm, Bobber Interactive, offers users the opportunity to play educational Facebook games with several chances
to win prizes. Players sign up on the company's website, set personal savings goals and play an assortment of games that test
their knowledge of money management. Each time a player achieves a goal or completes a game, they earn in-game points that
they can exchange for cash, which they receive in the form of prepaid value cards. In addition, players can choose to share
their game achievements with friends on Facebook. Gamers who play enough can graduate to a level that lets them play Credits
and Debits, an alternative to the favorite digital game Bejeweled , featuring dollar signs and piggy banks instead of emeralds
and diamonds.
Local credit unions around the country are also beginning to develop video games to teach our nation's
youth financial skills. Leominster Credit Union in Leominster, Massachusetts, for example, recently released LCU MoneyIsland,
a game that propels kids onto a quest to the Eiffel Tower and Atlantis while learning the principles of money management.
Children receive a passport, stickers and can even win real prizes as they journey around the game's virtual world.
These and other games represent the growing application of entertainment software to educate the public about timely and
important issues, such as financial literacy. By engaging consumers in a favorite American pastime and offering attractive
incentives, companies are helping to cultivate more informed and financially responsible citizens.
PRESERVING GAME HISTORY
As video games continue to expand their reach beyond entertainment and improve our daily lives, it is important to
understand the history of video games and how they transformed into the complex programs we use today. To this end, universities
and libraries across the country, including the Library of Congress, are collecting and archiving video games for future generations
to experience and study.
The Library of Congress's Packard Campus for Audio Visual Conservation in Culpeper, Virginia
began archiving and cataloging games in earnest late last year.
"We have a large collection of computer games
dating back to the late '80s," Richard Pugh of the Packard Campus told American Libraries. The Video Game Collection project acquires every game that comes through the Library of Congress's copyright registration
process; an estimated 10 percent of the games published in the U.S. each year, and accepts donations from collectors and game
developers alike. The collection also houses packaging materials, documentation and game guides.
The Library of
Congress is not the only institution amassing video games in its vaults. With video games in use in classrooms nationwide
and more than 300 college programs dedicated to video game design and development, several universities are building their
own impressive collections.
Filled with multiple game stations, the University of Michigan Computer & Video
Game Archive opened in 2008 in the basement of the Art, Architecture and Engineering Library, and the University of Wisconsin
at Whitewater added games to its library collection in 2010. In fall 2011, the State University of New York at Stony Brook
opened Game Lab, an interactive game laboratory in the Melville Library where students enrolled in game-related courses can
study original games made for early game systems.
In addition, the American Library Association coordinates National
Gaming Day @ Your Library, an annual event with more than 1,800 local libraries participating, to promote the educational
and social value of games of all types and to help patrons connect with their communities. National Gaming Day includes a
national video game tournament that pits players at participating libraries against each other for national bragging rights
and partners with donors such as AlphaBound, Hasbro, North Star Games, and Wizards of the Coast to provide free copies of
board and tabletop games for patrons to enjoy.
As video games' role in our society continues to grow, these and
other efforts ensure that gamers and non-gamers alike understand how entertainment software evolved to have important impacts
on education, art and technology, and can provide inspiration to future innovators.
For More Information Please
Visit: http://www.theesa.com/
Submitted By: E. Thomas
2:01 pm pst
Tuesday, January 31, 2012
01/31/2012 - Konami Launches NeverDead In North AmericaKONAMI UNLEASHES THE MUCH ANTICIPATED ACTION TITLE: NEVERDEAD
Immortal Action
Title Takes Gameplay to a New Level
EL SEGUNDO, Calif. – January 31,
2012 – Konami Digital Entertainment, Inc. today launched the third-person action title NEVERDEAD in North America
for PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system from Microsoft.
The brainchild of Shinta Nojiri, who previously directed the Metal Gear Acid series, and co-developed with Rebellion Software,
NEVERDEAD offers a radically new gameplay experience, introducing an immortal super action hero through a unique decapitation
mechanic.
In NEVERDEAD, players become the immortal Bryce Boltzmann, a tragic hero who has endured a suffering
existence due to the murder of his wife at the hands of Astaroth, the Demon King. Moving through life without aspirations
other than where he will find his next drink, he fights alongside his partner Arcadia for the National Anti-Demon Agency (NADA),
exterminating modern day demonic forces.
Players make use of the hero's immortality to tackle obstacles featuring
the new and often gruesome decapitation and regeneration mechanic. Rip off your arm to explode a detonation device against
an enemy, tear off your head to scout the level, shoot electric bullets by getting electrocuted and brutalize your hero in
every way to discover what abilities he possesses.
"The release of NEVERDEAD is extremely satisfying and exciting
for Konami, taking the third person action genre to a new level of player interactivity" said Tomoyuki Tsuboi, President
of Konami Digital Entertainment, Inc. "In a destructible environment where even the amputated and severed pieces of the
hero can be a weapon, anything is possible."
NEVERDEAD also includes online co-operative and competitive "challenges"
where teams of up to four players can compete against each other or the enemy. The destruction of entire buildings, pillars,
floors and interior wall sections adds elements of strategy and various abilities needed to destroy players' foe. Gamers seeking
more NeverDead thrills will be able to expand their online experience with exciting downloadable content, including new characters
and additional missions within the multiplayer mode. More information on downloadable content will be announced later.
NEVERDEAD is rated M for Mature by the ESRB and is now available for purchase at retailers nationwide for an SRP of
$59.99 for the PlayStation®3 computer entertainment system and Xbox 360. For more information please visit www.konami.com.
About Konami Group Konami
Digital Entertainment, Inc. is a leading developer, publisher and manufacturer of electronic entertainment properties. Konami's
titles include the popular franchises METAL GEAR SOLID, Silent Hill, DanceDanceRevolution and Castlevania, among other top
sellers. The latest information about Konami can be found on the Web at www.konami.com. KONAMI CORPORATION is a publicly traded company based in Tokyo, Japan with
subsidiary offices, Konami Digital Entertainment Co., Ltd. in Tokyo, Japan, Konami Digital Entertainment, Inc. in the United
States and Konami Digital Entertainment GmbH in Frankfurt, Germany. KONAMI CORPORATION is traded in the United States on the
New York Stock Exchange under the ticker symbol KNM. Details of the products published by Konami can be found at http://www.konami.com.
Xbox, Xbox 360 and Xbox LIVE are either registered trademarks
or trademarks of the Microsoft group of companies.
"PlayStation" is a registered trademark of Sony Computer
Entertainment Inc.
Submitted By: E. Thomas
2:19 pm pst
Monday, January 30, 2012
01/30/2012 - Oliver & Spike Dimension Jumpers Coming to PC + MACOLIVER & SPIKE: DIMENSION JUMPERS COMING TO PC & MAC
What if there was
more than one dimension? What if what you do in one Dimension is influencing what happens in another ?
Tønsberg (Norway) – January 30, 2012 – Since May 2010, Rock Pocket Games has been working on developing
Oliver&Spike: Dimension Jumpers, an episodic adventure and problem solving game, which will be available for PC, Mac and
Console. Additionally, there will be mini-games available for your android and apple devices.
“We are trying
to create a unique experience for the players, which is not only linked to one platform or one media,” says Natascha
Röösli from Rock Pocket Games.
“It’s also important to us, that there is a focus on
creative problem solving, thinking outside the box and that there are several different options available to drive the story
along.”
The team is currently finishing up work for a limited, playable prototype of a show-case episode,
to be shown in San Francisco in March for both GDC and Game Connection.
“The characters and the world are
very important. We are spending a lot of time fleshing them out and creating concept art through our talented art team,”
says Natascha. “We share our progress and workflow on our Oliver&Spike Development Blog with everyone who is interested in following”.
THE
GAMEPLAY – WHAT’S SPECIAL Problem solving and storytelling are lifted to a whole new level as you
have to think outside of the box and use your unique dimension jumper abilities to advance through the storyline and overcome
obstacles. Not only will you have the option to switch to another version (dimension) of the current area you are in, with
different physical laws, you also have the power to switch to and explore completely different universes (cluster).
“There is not only one world but several to discover and several of those locations, again, have different layers
and alternate dimensions with different rules. Switching from your normal familiar dimension might end up in a Jell-O version
of the same environment, enabling you to get around an enemy or obstacle you couldn’t have gotten around in the “normal”
location”, says Ivan Moen.
The unique Dimension Jumper backdrop however is not the only interesting detail
on your journey to help Oliver discover his past, his future and everything linked to his destiny. Exploring the worlds or
meeting the interesting characters inhabiting those worlds is going to be a treat for itself but Rock Pocket Games has additional
ideas for the actual gameplay:
“We know that parents like to play with their kids, IF they have time. That’s
the reason we are playing with the idea to have the option to play both, Oliver and Spike, alternatively, by switching between
the two yourself or to enlist the help of a friend or family member if you do not want to play alone. We have to see if this
is something that will work both technically and gameplay wise. Hopefully we will be able to recruit the help of interested
testers during further development and get feedback on our ideas,” Natascha explains.
Take these engaging
gameplay features and imagine a puzzle and adventure game with unique graphics and quirky characters and you have: Oliver&Spike:
Dimension Jumpers.
Last but certainly not least: Rock Pocket Games will release exclusive Comic panels to get you
involved and familiar with Oliver and Spike before you meet them in the actual game. Episode one of the comic will be
available on the first of February 2012 on the Oliver&Spike Development Blog.
ABOUT
ROCK POCKET GAMES Rock Pocket Games is an independent game development studio, which started creating games
in 2008 and is situated in Tønsberg, Norway. Not only has the company developed very successful iPhone games such as
the App of the Week game “The Package”, their portfolio also includes a wide range of different game genres such
as Children Games, Platform Games, Casual Family Games, FPS games, as well as Interactive Songbooks. Rock Pocket Games develops
for PC/Mac, iOS, Android, Consoles and browser.
Submitted By: E. Thomas
2:43 pm pst
Friday, January 27, 2012
01/27/2012 - Base Invaders! Battle Pirates Special Event - All Your Base!Base Invaders: Battle Pirates Special Event
KIXEYE,
the online game developer, is hosting an in-game event starting this Saturday called Base Invaders, for the real time strategy
title Battle Pirates - the #1 ranked Top Up-and-Comer by Facebook in 2011. Base Invaders will allow multiple players to join
forces in their sector in a first-ever combat battle with under-construction Draconian bases. Let the destruction begin!
Base Invaders will allow multiple players to join forces in their sector in a first-ever combat battle with under-construction
Draconian bases. Players who reach their damage quota will be rewarded with Compound Armor, and players who inflict
the most damage in their sector will receive the pride of the Draconian fleet, the Dreadnaught Hull. All players will
have 72 hours to execute this coordinated attack, starting Saturday, January 28 at 9am and ending Tuesday, January 31 at 9am.
Below is the Base Invaders start time for each sector:
Sectors
1-100: 9am PST
Sectors 101-200: 10am PST
Sectors 201-300: 11am PST
Sectors 301-400: 12pm
PST
Sectors 400+: 1pm PST
Players can RSVP to the Base Invaders event, http://on.fb.me/zvtj7U Go here to begin preparing your fleet: http://apps.facebook.com/battlepirates
For more information, please visit: http://www.kixeye.com/Submitted By: E. Thomas
11:25 pm pst
01/27/2012 - Puddle Now Available on Xbox LiveKONAMI ANNOUNCES PUDDLE NOW AVAILABLE FOR XBOX LIVE® ARCADE
Physics-Based Puzzle Platformer Game and Winner at GDC 2010's Independent Games Festival Comes to Xbox Live®Arcade
EL SEGUNDO, Calif. –
January 27, 2012 – Konami Digital Entertainment, Inc. today announced that Puddle, a winner in the 2010 GDC
Independent Games Festival Student Showcase Division, is now available for Xbox LIVE® Arcade for the Xbox 360® video
game and entertainment system from Microsoft. A brilliantly designed physics-based puzzle platform game, Puddle initially
began as a project from six students from the French videogame school ENJMIN, and was ultimately picked up and developed by
Neko Entertainment.
In Puddle, players must guide a puddle of fluid to its target destination, not by moving the
fluid, but by tilting the game world. A new experience based on physics and liquid properties, players must work with friction,
momentum, and the unique properties of each type of fluid and environment to send as much of each puddle past fires, rifts,
spills and more. The challenge lies in the fact that the fluid motion is realistic. If players tilt too quickly, droplets
are left behind and if tilted too slowly, they may not be able to make certain jumps. Players also have to control their fluid
and safely navigate through pipes, plants, laboratories, a human body, a sewer, a rocket, a foundry and a power station. The
end goal- avoid being evaporated away. With endless twists, turns and surprises, Puddle tests puzzle fans like never
before in an unparalleled physics-based puzzle platformer title.
Puddle is rated T for Teen by the ESRB
and is now available for download on Xbox® LIVE Arcade for 800 Microsoft Points. Puddle will also be available for
PlayStation® Network on January 31 for $9.99. For assets and more information please visit www.konami.com/download and www.konami.com/puddle.
About Neko Entertainment Since 1999, the
creation of the little cat, Neko Entertainment has been developing video games on all consoles, PC, iOS and Android devices.
Neko Entertainment is officially licensed to develop on Nintendo, Sony and Microsoft consoles. Neko's main activity is to
develop licensed titles for leading worldwide publishers and has produced quality, interactive games including Cocoto, Maestro,
Dodogo, Faceez and Puddle. Over the years and after many released titles, Neko has aimed to create exciting game content.
Thanks to attractive IPs, Neko Entertainment has built strong partnerships with several distributors and publishers. The Company
creates innovative game plays and technologies that utilize the full potential of the new generation of consoles.
About Konami Group Konami Digital Entertainment, Inc. is a leading developer, publisher and
manufacturer of electronic entertainment properties. Konami's titles include the popular franchises Metal Gear Solid, Silent
Hill, DanceDanceRevolution and Castlevania, among other top sellers. The latest information about Konami can be found on the
Web at www.konami.com. KONAMI CORPORATION is a publicly traded company based in Tokyo, Japan with
subsidiary offices, Konami Digital Entertainment Co., Ltd. in Tokyo, Japan, Konami Digital Entertainment, Inc. in the United
States and Konami Digital Entertainment GmbH in Frankfurt, Germany. KONAMI CORPORATION is traded in the United States on the
New York Stock Exchange under the ticker symbol KNM. Details of the products published by Konami can be found at http://www.konami.com.
Xbox, Xbox 360, and Xbox LIVE are either registered trademarks
or trademarks of Microsoft Corporation in the United States and/or other countries
"PlayStation"
is a registered trademark of Sony Computer Entertainment Inc.
Submitted By: E. Thomas
2:47 pm pst
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